Fix event handling
This commit is contained in:
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557d3f32fd
commit
a5dbccee4f
@ -1,2 +0,0 @@
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pub enum Action {
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}
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75
src/app.rs
75
src/app.rs
@ -1,8 +1,8 @@
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use crossterm::event::Event;
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use eyre::Result;
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use ratatui::prelude::*;
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use std::time::Duration;
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use crate::app_action::AppAction;
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use crate::app_event::AppEvent;
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use crate::component::Component;
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use crate::components;
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@ -12,33 +12,41 @@ pub struct App {
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pub tui: tui::Tui,
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pub tick_rate: Duration,
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pub components: Vec<Box<dyn Component>>,
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should_quit: bool,
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}
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impl App {
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pub fn new(tick_rate: Duration) -> Result<Self> {
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let tui = tui::init()?;
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let global_keys = components::global_keys::GlobalKeys::default();
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let hello_world = components::hello_world::HelloWorld::default();
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let hello_world1 = components::hello_world::HelloWorld::default();
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let hello_world2 = components::hello_world::HelloWorld::default();
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let hello_world3 = components::hello_world::HelloWorld::default();
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Ok(Self {
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tui,
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tick_rate,
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components: vec![
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Box::new(hello_world),
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Box::new(hello_world1),
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Box::new(hello_world2),
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Box::new(hello_world3),
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],
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components: vec![Box::new(hello_world), Box::new(global_keys)],
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should_quit: false,
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})
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}
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pub fn run(&mut self) -> Result<()> {
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for component in self.components.iter_mut() {
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component.init()?;
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}
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loop {
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let event: Option<AppEvent> = match tui::get_event(self.tick_rate)?
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{
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if self.should_quit {
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break Ok(());
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}
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self.draw()?;
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}
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}
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pub fn draw(&mut self) -> Result<()> {
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let event: Option<AppEvent> = match tui::get_event(self.tick_rate)? {
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Some(event) => match event {
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Event::Key(key) => Some(AppEvent::Key(key)),
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Event::Mouse(mouse) => Some(AppEvent::Mouse(mouse)),
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@ -50,33 +58,46 @@ impl App {
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None => None,
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};
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if event.is_some() {
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if let Some(event) = event {
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let mut actions: Vec<AppAction> = vec![];
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for component in self.components.iter_mut() {
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let _ = component.handle_event(event.expect(""))?;
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match component.handle_event(event)? {
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Some(action) => actions.push(action),
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None => (),
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}
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}
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for action in actions {
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self.handle_action(action)?;
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}
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}
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if self.should_quit {
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return Ok(());
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}
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self.tui.draw(|frame| {
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let layout = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Percentage(25),
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Constraint::Percentage(25),
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Constraint::Percentage(25),
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Constraint::Percentage(25),
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])
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.split(frame.size());
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for (i, component) in self.components.iter_mut().enumerate() {
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let _ = component.render(frame, layout[i]);
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for (_i, component) in self.components.iter_mut().enumerate() {
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match component.render(frame, frame.size()) {
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Ok(_) => (),
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Err(_) => (),
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}
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}
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})?;
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}
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Ok(())
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}
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pub fn quit(&mut self) -> Result<()> {
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tui::restore()?;
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self.should_quit = true;
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Ok(())
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}
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fn handle_action(&mut self, action: AppAction) -> Result<()> {
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match action {
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AppAction::Quit => Ok(self.quit()?),
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}
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}
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}
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3
src/app_action.rs
Normal file
3
src/app_action.rs
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@ -0,0 +1,3 @@
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pub enum AppAction {
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Quit
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}
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@ -2,7 +2,7 @@ use crossterm::event::{KeyEvent, MouseEvent};
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use eyre::Result;
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use ratatui::prelude::{Frame, Rect};
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use crate::action::Action;
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use crate::app_action::AppAction;
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use crate::app_event::AppEvent;
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pub trait Component {
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@ -11,7 +11,7 @@ pub trait Component {
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}
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#[allow(unused)]
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fn handle_event(&mut self, event: AppEvent) -> Result<Option<Action>> {
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fn handle_event(&mut self, event: AppEvent) -> Result<Option<AppAction>> {
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match event {
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AppEvent::Key(key_event) => Ok(self.handle_key_event(key_event)?),
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AppEvent::Mouse(mouse_event) => {
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@ -22,7 +22,7 @@ pub trait Component {
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}
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#[allow(unused)]
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fn handle_key_event(&mut self, key: KeyEvent) -> Result<Option<Action>> {
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fn handle_key_event(&mut self, key: KeyEvent) -> Result<Option<AppAction>> {
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Ok(None)
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}
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@ -30,12 +30,12 @@ pub trait Component {
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fn handle_mouse_event(
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&mut self,
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mouse: MouseEvent,
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) -> Result<Option<Action>> {
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) -> Result<Option<AppAction>> {
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Ok(None)
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}
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#[allow(unused)]
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fn update(&mut self, action: Action) -> Result<Option<Action>> {
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fn update(&mut self, action: AppAction) -> Result<Option<AppAction>> {
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Ok(None)
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}
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46
src/components/global_keys.rs
Normal file
46
src/components/global_keys.rs
Normal file
@ -0,0 +1,46 @@
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use crossterm::event::{KeyCode, KeyEvent, KeyEventKind};
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use ratatui::prelude::*;
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use ratatui::widgets::*;
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use crate::app_action::AppAction;
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use crate::component::Component;
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#[derive(Default, Clone, Copy)]
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pub struct GlobalKeys {
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should_show: bool,
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}
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impl Component for GlobalKeys {
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fn handle_key_event(
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&mut self,
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key: KeyEvent,
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) -> eyre::Result<Option<AppAction>> {
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if key.kind == KeyEventKind::Press {
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return match key.code {
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KeyCode::Char('q') => Ok(Some(AppAction::Quit)),
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KeyCode::Char('?') => {
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self.should_show = !self.should_show;
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Ok(None)
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}
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_ => Ok(None),
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};
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}
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Ok(None)
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}
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fn render(&mut self, frame: &mut Frame, rect: Rect) -> eyre::Result<()> {
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let horizontal_center = Layout::default()
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.direction(Direction::Horizontal);
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let block = Block::default()
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.title("Keyboard shortcuts")
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.borders(Borders::ALL);
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if self.should_show {
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frame.render_widget(block, rect);
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}
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Ok(())
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}
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}
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@ -9,6 +9,11 @@ pub struct HelloWorld {
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}
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impl Component for HelloWorld {
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fn init(&mut self) -> eyre::Result<()> {
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self.text = "Hello, world!".to_string();
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Ok(())
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}
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fn render(&mut self, frame: &mut Frame, rect: Rect) -> eyre::Result<()> {
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frame.render_widget(Paragraph::new(self.text.clone()), rect);
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@ -1 +1,2 @@
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pub mod hello_world;
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pub mod global_keys;
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@ -1,5 +1,5 @@
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mod action;
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mod app;
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mod app_action;
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mod app_event;
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mod component;
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mod components;
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