Did something really awful to make bad effects
TODO: Overhaul all of this
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0798bb7141
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@ -15,7 +15,8 @@ struct ItemHeaderView: View {
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.init(color: .clear, location: 0),
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.init(color: .clear, location: 0),
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.init(color: .black, location: 0.3),
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.init(color: .black, location: 0.3),
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.init(color: .black, location: 0.7),
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.init(color: .black, location: 0.7),
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.init(color: .clear, location: 1)
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.init(color: .clear, location: 1)
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]), startPoint: .bottom, endPoint: .top)
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]), startPoint: .bottom, endPoint: .top)
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var body: some View {
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var body: some View {
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@ -24,7 +25,7 @@ struct ItemHeaderView: View {
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.hideCaption()
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.hideCaption()
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.setCornerRadius(0)
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.setCornerRadius(0)
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.mask(overlayGradient)
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.mask(overlayGradient)
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.padding(.top, 50)
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// .padding(.top, 50)
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.background {
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.background {
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LibraryIconView(library: item, imageType: "Backdrop", contentMode: .fill)
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LibraryIconView(library: item, imageType: "Backdrop", contentMode: .fill)
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.hideCaption()
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.hideCaption()
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@ -33,17 +34,18 @@ struct ItemHeaderView: View {
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}
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}
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HStack {
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HStack {
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LibraryIconView(library: item, imageType: "Logo", width: 150)
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LibraryIconView(library: item, imageType: "Logo", width: 200, height: 100, placeHolder: AnyView(Text(item.name ?? "Unknown").font(.title).bold().truncationMode(.middle)))
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.hideCaption()
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.hideCaption()
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.setCornerRadius(0)
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.setCornerRadius(0)
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.shadow(radius: 10)
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.shadow(radius: 10)
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Spacer()
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Spacer()
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}
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}
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.frame(alignment: .leading)
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.padding(.leading)
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.padding(.leading)
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}
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}
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}
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}
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}
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}
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#Preview {
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// #Preview {
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ItemHeaderView(item: BaseItemDto())
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// ItemHeaderView(item: BaseItemDto())
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}
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// }
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@ -15,21 +15,56 @@ struct ItemMovieView: View {
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@State var item: BaseItemDto
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@State var item: BaseItemDto
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@State var loading: Bool = true
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@State var loading: Bool = true
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@State var navigationTitle: String = ""
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var body: some View {
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var body: some View {
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ScrollView {
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ScrollView {
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// ItemHeaderView(item: item)
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// .scrollTransition {content, phase in
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// content
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// .scaleEffect(phase.isIdentity ? 1 : 2)
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// .opacity(phase.isIdentity ? 1 : 0.1)
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// .blur(radius: phase.isIdentity ? 0 : 50)
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// }
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ItemHeaderView(item: item)
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ItemHeaderView(item: item)
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.opacity(0) // this is the jankiest thing in existence
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.background {
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GeometryReader {geo in
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ItemHeaderView(item: item)
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.onChange(of: geo.frame(in: .global).minY) {
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navigationTitle = geo.frame(in: .global).minY < 0 ? item.name ?? "Unknown" : ""
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}
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.scaleEffect(1 + (geo.frame(in: .global).minY > 0 ? geo.frame(in: .global).minY * 0.001 : 0))
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.offset(y: 1 + (geo.frame(in: .global).minY > 0 ? geo.frame(in: .global).minY * 0.001 : 0))
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.scrollTransition {content, phase in
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content
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.scaleEffect(phase.isIdentity ? 1 : 2)
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.opacity(phase.isIdentity ? 1 : 0.1)
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.blur(radius: phase.isIdentity ? 0 : 50)
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}
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}
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}
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Text(item.taglines?[0] ?? "Unknown")
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VStack {
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.font(.headline)
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Text(item.taglines?[0] ?? "Unknown")
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.padding(.top, 20)
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.font(.headline)
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.padding(.top, 20)
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Text(item.overview ?? "Unknown")
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.padding()
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Text(item.overview ?? "Unknown")
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.padding()
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Text(item.overview ?? "Unknown")
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.padding()
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Text(item.overview ?? "Unknown")
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.padding()
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Text(item.overview ?? "Unknown")
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.padding()
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}
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}
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}
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.redacted(reason: loading ? .placeholder : [])
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.redacted(reason: loading ? .placeholder : [])
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.ignoresSafeArea(edges: .top)
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.ignoresSafeArea(edges: .top)
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.scrollIndicators(.hidden)
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.toolbarRole(.editor)
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.toolbarRole(.editor)
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.navigationTitle(item.name ?? "Unknown")
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.navigationTitle(navigationTitle)
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.navigationBarTitleDisplayMode(.inline)
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.navigationBarTitleDisplayMode(.inline)
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.onAppear {
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.onAppear {
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Task {
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Task {
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@ -22,6 +22,8 @@ struct LibraryIconView: View {
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@State var imageUrl: URL?
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@State var imageUrl: URL?
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@State var contentMode: ContentMode = .fit
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@State var contentMode: ContentMode = .fit
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@State var placeHolder: AnyView?
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var shouldShowCaption: Bool = true
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var shouldShowCaption: Bool = true
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var imageCornerRadius: CGFloat = 5
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var imageCornerRadius: CGFloat = 5
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var body: some View {
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var body: some View {
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@ -33,8 +35,12 @@ struct LibraryIconView: View {
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} else if state.error != nil {
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} else if state.error != nil {
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Color.red
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Color.red
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} else {
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} else {
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Image(uiImage: blurHashImage)
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if let content = placeHolder {
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.resizable()
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content
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} else {
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Image(uiImage: blurHashImage)
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.resizable()
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}
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}
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}
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}
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}
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.aspectRatio(contentMode: contentMode)
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.aspectRatio(contentMode: contentMode)
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